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Research

Exploring the Human Side of Technology

All of our work is grounded in human-centered AI: technology designed with and for the people who use it. Our research spans three interconnected areas: intelligent and conversational systems, immersive and emerging interfaces, and computing education.

Intelligent & Conversational Systems Immersive & Emerging Interfaces Computer Science Education & Outreach
01

Intelligent & Conversational Systems

We investigate how intelligent systems can understand, support, and respond to individual users.

Our work explores conversational AI, intelligent tutoring systems, dynamic learner modeling, explainable AI, and learner agency to create personalized, trustworthy, and meaningful experiences.

Large Language Models Conversational AI Adaptive Learning Learner Modeling Explainability Instructional Analytics Health & Well-Being

Related projects

ICon HistoryAn intelligent conversational history tutor.
MathWizCulturally relevant math education built with AI and co-designed with learners.
EncoreAn AI-powered instructional analytics platform that gives teachers feedback on questioning and classroom interaction.
SAGEAn LLM-guided screening and engagement app that supports substance use screening for users and clinicians.

Recent publications

Revolutionizing Culturally Relevant Math Education Through AI and Co-Designing StrategiesMack, Tandjong, Adeleke, Ballou, Harry, & Panton · CHI Conference on Human Factors in Computing, Yokohama, Japan, 2025 PyPro: Think in Code. Grow in Logic!Ballou, Odunze, Adeleke, & Mack · Human-Computer Interaction & Emerging Technologies, 2025 ICon History: An Intelligent Conversational History TutorMack · Ph.D. dissertation, University of Florida, 2021
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02

Immersive & Emerging Interfaces

We design immersive and emerging interfaces, from virtual reality to brain-computer interfaces and games, that change how people learn, heal, and play.

Through virtual reality, simulations, game design, and brain-computer interfaces, we explore experiential learning, health education, inclusive play, and neuroadaptive interaction.

Virtual Reality Immersive Learning Health Education Simulation Mental Health Concussion Game-Based Learning Gamification Brain-Computer Interfaces Neuroadaptive Technologies Inclusive Gaming

Related projects

Collision CourseA virtual reality experience designed to support concussion research, education, and assessment.
DreadphobiaA virtual reality application in support of mental health.
Brain Drone RaceThe inaugural HBCU Brain Drone Race, where students flew drones with their brainwaves.
Mind MasteryAn inclusive gaming experience played through brain-computer interfaces.
Motion MatrixAn ASL-to-English app that turns hand signs into text or speech using surface EMG data and AI.

Recent publications

Dreadphobia: Evaluating the Usability of a Virtual Reality Application in Support of Mental HealthMeekins, Ballou, & Mack · International Conference on Human-Computer Interaction, 2023 Inclusive Gaming Through Brain-Computer Interfaces: The Mind Mastery ExperienceOdunze, Ballou, Kanu, Kelly, Void, & Mack · Human-Computer Interaction & Emerging Technologies, 2025
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03

Computer Science Education & Outreach

We explore approaches to making computing education more engaging, accessible, and meaningful for learners of different ages and backgrounds.

Through hands-on learning, creative computing, AI, game development, and robotics, our research, curriculum, and outreach help students and educators build computational thinking, creativity, and confidence in computing.

Computer Science Education K–12 Computing AI Literacy Computational Thinking Broadening Participation STEM Outreach Programming

Featured initiative

CodeBears A computer science education and outreach initiative that introduces K–12 learners to computing through engaging, hands-on experiences. 160+campers engaged through summer programming Explore CodeBears →

Recent publications

PyPro: Think in Code. Grow in Logic!Ballou, Odunze, Adeleke, & Mack · Human-Computer Interaction & Emerging Technologies, 2025 CodeBears: Key Insights Gained from a Summer Coding Camp Empowering Underrepresented YouthMack, Adeleke, Ingram, Ballou, Briggs-Belt, & Jordan · Black Issues in Computing Education (BICE), 2024 Breaking Stereotypes and Feeding the STEM PipelineMack, Adeleke, Ballou, Davis, Ingram, & Cox · ACM Technical Symposium on Computer Science Education (SIGCSE), 2024
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See the research in action.

Every research area connects to working prototypes and published results.

Read Our Publications Join the Lab